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Neurodiverse Interaction
Where the Body Becomes the Controller
13 input modalities from sensory mats to EMG. The child's body IS the controller. No headsets required.

18M
children in India with neurodevelopmental conditions
Traditional VR therapy requires children to wear headsets and hold controllers — devices that many children with autism, cerebral palsy, or sensory processing disorders cannot tolerate. The technology designed to help them becomes the first barrier.

NeuroSense removes the controller entirely. The child's own body becomes the interface. Pressure-sensitive floor mats detect stepping and jumping. EMG sensors read muscle intention. Gaze tracking follows eye movement. The system adapts to whatever the child CAN do, not what we wish they could do.

Sensory mats, EMG, gaze tracking, gesture recognition, voice, touch screens, and more — the system meets each child where they are.
AI adjusts task complexity in real-time based on the child's performance, frustration signals, and engagement.
Real-time analytics dashboard for therapists to observe, annotate, and guide sessions.
Patented methodology that presents real vs. virtual scenarios to build cognitive transfer skills.
NeuroSense is a concept born from 10 years of fieldwork with children and families. It exists as a research proposal — not yet a product.
We are looking for researchers, engineering teams, sponsors, and institutional partners to move this from idea to reality. If this problem matters to you, we would love to hear from you.